To initialize and use SDK X you will need an 8 digit App Id and the unit Ids. You can sign up if you don't have an app id at console.greedygame.com.
→ Minimum Unity version 2019 or higher
→ Add External Dependency Manager plugin
→ SDKX account and register an android app
Download ExternalDependencymanager and open your project in the Unity editor. Select Assets > Import Package > Custom Package and find the ExternalDependencymanager file you downloaded.
Note : Ignore if already present in the project
Click Import
Download the SDK X Unity Plugin then open your project in the Unity editor. Select Assets > Import Package > Custom Package and find the SDKX.unitypackage file you downloaded.Make sure all of the files are selected and click Import.
The SDK X Unity plugin is distributed with the Unity Play ServicesResolver library. This library is intended for use by any Unity plugin that requires access to Android specific libraries (e.g., AARs) . It provides Unity plugins the ability to declare dependencies, which are then automatically resolved and copied into your Unity project.
In the Unity editor, select Assets > External Dependency Manager > Android Resolver > Resolve. The Unity External Dependency Manager library will copy the declared dependencies into the Assets/Plugins/Android directory of your Unity app.
If Android Dependencies Succeeded you will get the below window click ok
After Resolution Succeeded check com.greedygame.sdkx.core in Assets>Plugins>Android .If it is not there then go to Unity editor ,select Assets > External Dependency Manager > Android Resolver >Force Resolve
In the Unity editor, select SDKX>Settings
Enable AdMob by clicking the Enabled checkbox under Google AdMob section. Then enter your SDKX App Id and Android AdMob App Id in the field.
If Google Admob Plugin is imported already , Enable the Is Imported checkbox
For testing purpose enable the Development Build checkbox in Build settings
You can test your ads directly in the Unity editor. The editor will add a Prefab image as a Mock Ad like how actual ads will behave on a mobile platform.
These are mock ads, actual behaviour should be tested on real devices.